AI Insights · Timothy · April 2022
Top 5 3D Realistic Games Performance in Slovenia for Q1 2022
Analyzing the performance of the top 5 3D realistic games on a unified platform in Slovenia during the first quarter of 2022, we observe varying trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D realistic games on a unified platform in Slovenia exhibited diverse trends in downloads, revenue, and active user metrics. Here's a closer look at each game's performance:
PUBG MOBILE from Tencent Mobile International Limited saw fluctuations in its weekly revenue, peaking at approximately $8K in mid-January and ending the quarter around $5.2K. Weekly downloads started at around 1K in early January and gradually declined to about 500 by the end of March. The game's active users varied between 12K at the beginning of January and around 10K by the end of the quarter.
State of Survival: Zombie War by FunPlus International AG showed a consistent revenue trend, with a notable peak at $4.7K in late March. Weekly downloads hovered around 200-400 throughout the quarter. Active users saw a slight increase from 2.1K at the beginning of January to about 2.2K at the end of March.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced varied revenue, starting at $2.4K in late December and ending at $2.7K in late March. Downloads decreased from about 600 in early January to around 400 by the end of March. Active users fluctuated between 11K at the start of the quarter and approximately 9.4K by the end.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a steady revenue trend, peaking at $1.3K in late February. Downloads were relatively low, starting at 69 in late December and ending at 58 by the end of March. Active users showed a decline from 600 in late December to around 425 by the end of March.
EA SPORTS FC™ Mobile Soccer by Electronic Arts displayed a significant revenue peak of $1.6K at the end of January, tapering off to about $878 by the end of March. Downloads were stable, ranging from 600 to 900 throughout the quarter. Active users increased from about 3.6K in late December to nearly 5K by the end of March.
These insights are derived from Sensor Tower's data, which provides a comprehensive view of app performance metrics. For more detailed insights, visit Sensor Tower.